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The Binding of Isaac: Afterbirth is the massively updated expansion to 2014’s roguelike of the year, The Binding of Isaac: Rebirth. Following Isaac one more time on his journey…
Game Overview
When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother. Gameplay The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety. …
The Binding of Isaac: Afterbirth
Nicalis, Inc., Edmund McMillen
30 Oct, 2015
Action, Adventure, Survival, Horror
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The Binding of Isaac Afterbirth
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812 MB
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System Requirement
The Binding Of Isaac Afterbirth Heretic Mod Download Pc
Minimum:
- OS: 7
- Processor: i3
- Memory: 2 GB RAM
- Storage: 500 MB available space
- Sound Card: Only if you want to listen!
Recommended:
- OS: 7
- Processor: i7
- Memory: 4 GB RAM
- Storage: 500 MB available space
- Sound Card: Yes
Screenshots
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Posted bySavior Mod!4 years ago
Archived
Update Log:
1.1
- You unlocked The Room. Your fears lurk below!
(Dark Room has been reinvented. Expect extreme challenge and choose this path on your most powerful runs.) - Other Dark Room content has been folded into The Chest.
- All characters now have correct splash sprites.
- A good handful of new rooms. (1.1)
- Noah grew a beard.
- Many charge rates for active items have been tweaked, mostly improvements but not always.
1.2
- Many, many new rooms including boss possibilities.
- No more always-identical boss rooms anywhere.
- Jesus possesses the Holy Spirit, and is much more likely to encounter Angel Rooms.
- Adam now holds a Ladder.
- Bored of Krampus? Maybe you'll find something else.
- Character unlock notices are implemented, for those who play on a new file.
- Several of the Challenges are overhauled. Some go to the Chest or Room, be sure to notice the tag next to the challenge name so you don't take the wrong item.
- No more Bald Jesus! And the people rejoiced.
The general theme of this mod is to make the game more fast-paced and exciting, especially well suited for play on hard mode. Players will find more items overall, but will likely gain less health and face tougher boss challenges. It also aims to give a use/buff to many of the less useful things in the game.
Credits go to Dragoszx for Adam and Uriel, kiddforce for The Lamb, and Cowctus for The Bound. DevinCraig for original Uriel concept.
1.2 includes some rooms from TezNyanCatLIpoca's The Agony of Isaac
Rock Variety by Vojife
Dark Room sprites and music by Major Wipeout and Mr. Taxxon. Dinky Duke sprites by stewartisme. Everything else by otherhand.
Rock Variety by Vojife
Dark Room sprites and music by Major Wipeout and Mr. Taxxon. Dinky Duke sprites by stewartisme. Everything else by otherhand.
The Lite version of the mod contains only the rooms and other rebalancing, and not the new characters and challenges. 1.2 contains the Dark Room alteration, but previous versions do not.
If you do a Let's Play or other video of this mod, please send me a message!
And if you manage to do the impossible and defeat The Room as The Bound on hard mode.. I'll enter you in a hall of fame in this post and give a shout-out in future versions.
The first victory goes to /u/Imposter !
Victory also to /u/Canker17 complete with video.
And if you manage to do the impossible and defeat The Room as The Bound on hard mode.. I'll enter you in a hall of fame in this post and give a shout-out in future versions.
The first victory goes to /u/Imposter !
Victory also to /u/Canker17 complete with video.
EDIT: You can't use seeds for this, or the buggy looping trapdoor in the initial release! Though it'd be tough anyway since seeds don't match vanilla. Also, you must currently be The Bound and have the End Chest appear. (No skipping to Mega Satan or respawning as another character)
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Major changes are coming to the Wiki! To learn more and let your voice be heard, please go here.
Additionally, we are currently experiencing some bugs and glitches. We're working on fixing them, but please be aware this means certain images, such as the collection grid for items, will be replaced by errors for the time being.
The debug console is accessible in The Binding of Isaac: Afterbirth †. It is an extremely useful way to verify a particular game mechanic, explore a seed, or test various things about the game. Or, if you are a mod developer, you can use it to quickly test various things in your mods.
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The debug console is only accessible if one or more mods are enabled. If you don't have any mods to enable, download one from Steam Workshop, or simply create an empty folder in your mods directory. (By default, the mods directory is located at 'C:Users[username]DocumentsMy GamesBinding of Isaac Afterbirth+ Mods'.)
While many 'enable debug console' mods exist on Steam Workshop, these do not explicitly enable the console or are required to enable it. ANY mod will enable the console, regardless of what the mod is named.
Using the Debug Console[edit | edit source]
To open the console, press the grave/tilde (~) key while in a run, or one of the keys matching key keyboard below.
Language | Keyboard | Key |
---|---|---|
English | QWERTY | ` or ~ |
French | AZERTY | ù |
German | QWERTZ | ö |
Spanish | QWERTY | ñ |
Italian | QWERTY | > |
Danish | QWERTY | æ |
Portuguese | QWERTY | ç |
To hide the console, hit Enter without typing anything or Esc.
Pressing the up arrow key will bring up the last command used.
Listed Commands[edit | edit source]
Commands are listed below in the order that they appear ingame.
Name | Syntax | Description |
---|---|---|
spawn | Spawns an entity at the center of the room. The decimal format's syntax is as follows: WARNING: Spawning invalid entities can lead to unexpected results and can crash the game! | |
goto | Teleports Isaac to room layouts which are possible to generate in the current floor. 's' indicates special room types and 'd' indicates normal room types. Attempting to enter a room that does not exist will print the message 'Error changing room.' to the console. | |
stage | Teleports Isaac to another floor. To enter the WOTL alt version of a floor, the letter a is appended after the id. For Afterbirth alts, b is appended. Other letters will be ignored and result in the base game alt. WARNING: Entering non-existent floors can lead to unexpected results and can crash the game! | |
gridspawn | Spawns a grid entity with the given ID at a random place in the room. | |
debug | Enables various cheats.
| |
giveitem givetim iveitem g | Gives items, trinkets, cards, and pills. Ids are prefixed with c for items, t for trinkets, p for pill effects, and k for cards. Runes and other pocket items use card ids. | |
remove r | Removes items. An asterisk (*) can be inputted to remove all items from Isaac. | |
costumetest | Gives Isaac a random amount of random costumes, without having the associated items. A number can be provided to gain a specific amount of random costumes. | |
achievement | Unlocks the achievement of the specified id. WARNING: This CANNOT be undone, and will unlock steam achievements! | |
time | Prints the total amount of time passed on the run (based on 'game' frames / the in-game timer). | |
restart | Resets the game back to the beginning of a new run. A number can be provided to start a new run as a specific character. WARNING: Starting a run as an invalid character can lead to unexpected results and can crash the game! | |
listcollectibles | Prints to the console a list of all items in Isaac's possession, and how many of each. | |
repeat | Repeats the last given command a number of times. Caps at 10000 repeats. | |
clearseeds | Removes all easter egg effects from the current run. | |
seed | Starts a new run with the inputted seed. | |
challenge | Starts a new run on a random seed on the given challenge id. 0 will start a run without any challenge active. WARNING: Starting a run in an invalid challenge will crash the game! | |
combo | Gives you an amount of random items from a specified item pool. The decimal format's syntax is as follows: | |
cutscene | Plays the specified cutscene. | |
clearcache | Unknown. Possibly related to player cache flags. | |
macro | Triggers a set of commands:
| |
playsfx | Plays the specified sound effect id. | |
prof | Unknown. | |
profstop | Unknown. | |
curse | Sets a value corresponding to the sum of the desired curses. Doesn't work. | |
reseed | Generates a new layout for the current floor with a new floor seed. | |
eggs | Unlocks all Easter Eggs in the menu. WARNING: This CANNOT be undone! | |
copy | Copies a specified amount of previous console commands to your clipboard. The commands can be pasted into a text editor and/or into the game again, triggering the commands which have been copied. | |
luarun | Takes a path to a lua file and runs it immediately. Paths are relative to the folder where the game is installed. | |
luamem | Reports memory usage for Lua. | |
luamod | Takes a mod folder name and runs the main.lua for it. This can be used to reload a mod without relaunching the game. | |
reloadshaders | Reloads the graphical shaders. (Has no discernible in-game effect.) | |
lua l | Directly runs a line of Lua code. The first example simply prints 'Hello World!' to the console, while the second prints the current HP and max HP of every vulnerable enemy in the room. | |
clear | Clears the console. Useful for video recording purposes or if you want to dispose of incriminating evidence. |
Unlisted Commands[edit | edit source]
These commands do not appear in the console but can still be used.
Name | Syntax | Description |
---|---|---|
restock | Restocks all shops. |
Trivia[edit | edit source]
- Stage 13 is the only non-standard stage that does not crash. It consists of 2x1 vertical rooms that have doors that only sometimes close, minimal enemies (usually 2 of the same type), and uses the Caves background. The music is a single layer of either the Blue Womb, the Cellar, or the Burning Basement music, and only plays when enemies are in the room. The boss is always The Duke of Flies, and no trapdoor or items spawn when the boss is defeated.
- Stage 13a is the same, but with the Depths background. The boss is always Monstro II.
- Stage 13b is the same, but with the Womb background. The boss is always The Duke of Flies.
- Any variant beyond 13b is the same as stage 13.
- The enemy spawn patterns are the same as the waves in Greed mode, suggesting that this stage is used to store the waves in the game.
- Entering 'stage 8' in Greed or Greedier mode will grant access to The Void. The rooms have random backdrops and the music is the same as The Void in regular mode, but the boss is Ultra Greed and will drop the Final Boss Chest. Entering the chest will play the final ending instead of End 18 or 19.
- Attempting to give yourself all the items using 'giveitem *' will print the message 'What are you trying to do?' to the console.
Modding Rebirth & Afterbirth | Afterbirth † | ||
---|---|---|
References | Modding Tutorials - XML Modding - Lua Reference - Modding of Isaac Lua Reference | |
Tools | Debug Console - Modding Tools - Basement Renovator | |
Releases | Modding of Isaac - Steam Workshop - NexusMods | |
Community | Modding of Isaac Subreddit - Modding of Isaac Discord Server |
The Binding of Isaac: Rebirth |
---|
Retrieved from 'https://bindingofisaacrebirth.gamepedia.com/index.php?title=Debug_Console&oldid=199615'
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